By Brandon Mull
The long-awaited sequel to The sweet store struggle! within the sweet store struggle, acquaintances Nate, summer season, Trevor, and Pigeon met the evil magician Belinda White, whose magical confections enabled the youngsters to do wonderful feats of energy and magic. within the sequel, Nate and his pals meet Mrs. White s brother Mr. White who owns Arcadeland, an area enjoyment middle. At Arcadeland, youngsters can play video games and earn hundreds of thousands of tickets, that are redeemable for considered one of 4 different types of stamps jets, tanks, subs, and racecars. may perhaps it's actual that those stamps enable youngsters to fly in the course of the air? Or breathe underwater? Or run speedier than a vehicle? yet Mr. White is hiding a mystery: whilst all 4 golf equipment are stuffed, he'll have the capacity to retrieve possibly the main strong talisman ever. For Nate and his associates, it is going to take greater than sweet to struggle and win this struggle!
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Additional resources for Arcade Catastrophe (Candy Shop War, Book 2)
To read the conclusion, turn to page 101. ” The next day your unit attacks a nearby Viet Cong camp. S. helicopters fly out ahead of you to fire at the enemy. Ground troups also fire artillery at the camp. You receive an order to enter the camp. The Viet Cong sometimes set up booby traps, so you watch for punji sticks in the ground. These sharpened bamboo sticks can pierce your body. As you approach the camp, the Viet Cong begin to fire mortar shells. One lands near you, and you see several ARVN soldiers 62 blown to bits.
But you have a job to do, and you’re ready to do it. The Marines call for artillery to attack the NVA, and the enemy fire finally stops. You and other companies receive an order to take a nearby hill. You’ve gone only a short way when NVA mortar shells begin to land all around you. “Be care—,” John starts to say to you, but before he can finish, enemy machine gun fire cuts him down. You want to cry, seeing your good friend die in front of you. But before you can do anything, an enemy bullet pierces your right shoulder.
Turn the page. As you struggle to stand, artillery fire from the Marines begins to hit the advancing enemy. The NVA duck for cover, and in that moment you start to run. In a second, you feel another bullet hit you in the leg, and then another. You fall again. The artillery shelling stops. The Marine gunners must think they’ve wiped everyone out, or else are running low on ammo. You hear a noise behind you. You can turn just enough to see three enemy soldiers approaching. They gesture for you to get up.